Thoughts on play and play

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What are the differences between gambling and gambling? Are both equally addicting, so problematic?

Any type of gambling is addictive in that if you lose you see an opportunity to win your money back by just having “one more chance”.

“One more go” is something that you also experience with the game. If it goes wrong, depending on the game, then “let me try again, I know I can beat it” is a common feeling people get.

I remember trying the game a long time ago in the last class or the last year before that, in elementary school where it wasn’t actually described as gambling. My take now is that sort of thing has no place on a feast day in a primary school. What happened was you could put money, maybe on a number, to possibly win something, I can’t remember what the price was, but I tried a few times. I didn’t have a lot of money with me, maybe lucky at that time as I might have lost more if I hadn’t experienced such a sense of loss playing before and not knowing, realizing , when to stop. I later realized that I had tried several times and had done this just to win, and the cost was not counted as a loss.

My take on gambling is that it is problematic for a lot of people, and you should only do this if you are aware of the risks and only spend what you can afford to lose. There are similar problems in life that are really just gambling, like “investing” in the stock market, where experiments have shown that monkeys choosing stocks without realizing it (obviously) were more successful than monkeys. securities advisers!

And yet investing in stocks is considered prudent or respectable, while gambling is not. What is different is that there are many stocks that can be chosen to be quite reliable because they are very unlikely to lose much value over a year, but they also have very low profit or increasing value. Such types of stocks can be seen as a way to put money aside in a place where you might not earn it, but at least you don’t risk losing money like you do. will do because of inflation when that money is in a bank account for many years, at least with low interest rates as they have been for many years.

Along with games, the addictive aspects are more evident in shorter action games, such as arcade games in the past and many types of games on phones nowadays. This aspect can be an issue in other games such as first person shooters or strategy exploration games, but it is not usually associated with money. An exception is games where you pay to play, or rather pay to get going. Advertisements for “gold mine” were common, for some games such as “World of warcraft” where you have to work to move forward to buy equipment or become more powerful in some way. other and so if you are addicted to a specific game with such options then purchasing “gold” or items for a game can be a way to lose money. Some people spend a lot of money this way and yet these games and therefore their content and the items you have purchased are not guaranteed to exist in a few years… So what is their real value? Should this be seen as simply paying to play, just like with arcade games in the past where you put in a quarter after losing 3 lives?

Currently, gambling is facilitated on the Internet with casino and sports betting sites such as vibrabet.com, which is, I guess, good for those who like to gamble and can hold back, but it could be bad for those who have trouble with it. When you go to a real casino you have to do more work to get there which is a bigger hurdle before you spend any money which may be better for those who have such problems by not making the game too easy.

My choice is computer games and especially games where you buy the game all at once which means you don’t need to pay to play like with online games where you can fight with tanks and have to pay to get upgrades or get the tanks you want so you can have fun rather than get frustrated.

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